Jeff Skalski and Josh Drescher talk about some of the changes that patch 1.3.2 brings to the battlefields of WAR.
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Jeff Skalski and Josh Drescher talk about some of the changes that patch 1.3.2 brings to the battlefields of WAR.
Download the Video: (High Res: 145 MB / Low Res: 74.3 MB)
Mark Davis brings you all the terrifying details on Octobers Live Event: Daemon Moon Rising.
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Patch 1.3.1 bring some awesome changes to Open RvR and the City Siege! Stuart Zissu and Jeff Skalski bring you a brief look at a few of the changes.
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Mark Davis brings you everything you'll need to know to prepare for the Wild Hunt live event and the exclusive dungeon – The Hunter's Vale!
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Now that the Land of the Dead is here, Jeff Skalski and Gabe Amatangelo cover a few tips and tricks for those venturing to the lands of the Tomb Kings.
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In the third and final portion of our special Land of the Dead podcast series, Jeff Skalski and Gabe Ametangelo cover the perils that await on the Tomb of the Vulture Lord. Watch at your own risk....
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In a special podcast this month, Gabe Amatangelo and Jeff Skalski continue to cover the Land of the Dead. This time, the Necropolis. Watch at your own risk....
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In a special podcast this month, Gabe Amatangelo and Jeff Skalski introduce the Land of the Dead. Watch at your own risk....
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In a special podcast this month, Adam covers the career masteries for the Orc Choppa and Dwarf Slayer.
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In a special podcast this month, Paul Barnett and Josh Drescher bring you the Orc Choppa and Dwarf Slayer!!
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As a special podcast this month, Josh Drescher goes over some of the changes that 1.1a brings, especially the Open RvR changes, and what they mean for you!
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This month's podcast features Gabe Amatangelo talking about a few of WAR's PvE dungeons and the awsome adventures they have in store for you.
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Watch the exclusive video introduction of the Black Guard.
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Watch the exclusive video introduction of the Knight of the Blazing Sun.
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We'd like to recognize the many people that helped bring WAR to life and thank them all for their hard work. Without the incredible contributions of the launch team, this game would not have been possible.
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The executives and developers here are so talented and they make the podcasts look effortless each month. At least that's what you see... You have no idea how many takes and cuts we have to do to get the polished look that we share with you. In this month's podcast we share with you just a few of the outtakes from the podcast production room floor. This is a great laugh - Enjoy!
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Mark Jacobs' recent announcement regarding capital cities has spawned quite a few questions, so we sat down with our RvR Team Lead, Jeff Skalski, to get more details. Jeff explains in detail how the RvR campaign now works, with the addition of six massive fortresses that serve as gateways to the capital cities of Order and Destruction. This is more involved than you may have thought, so listen closely.
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A representative of Guild Mongbat, that audacious gaggle of cheeky reprobates, is confronted to answer for his transgression.
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This month Jeff Hickman, Senior Producer, shares with us details about Guild Standards and Standard Bearers. The Standards offer so many benefits to Guilds to advance on the battlefield including group affects, increased tactics, trophies, Renown, Tome unlocks and more! Watch the video to prepare your guild for this tactical side of battle.
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This month we sit down with Mark Jacobs, GM, EA Mythic, to talk about crafting in Warhammer Online. Mark shares with us the two important rules that shaped this crafting system and just what makes it different from other crafting systems.
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We know that you have all have been patiently waiting (well some not so patiently) for information about Guilds and this is your lucky month! This month's podcast is chock-full of juicy details about how the Guild System works in WAR. Josh explains how this social and competitive tool can be an important strategic choice in gaining victory for your army. He also details all of the new tools we've included to make forming, managing, and growing your guild into a force to be reckoned with - one of ease and enjoyment! View the video for the dirt!
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This month we sit down with Jeff Hickman, Executive Producer, to talk about cities. Jeff explains exactly what a "living city" means and how it provides all kinds of joy and excitement for players. Including looting, pillaging, burning, dungeons, special events and of course capturing the King!
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"As voice talent goes, the various artists, designers, programmers and writers at EA Mythic turned out to be very talented . . . artists, designers, programmers and writers. What can we say, we were early in development and needed some placeholder sound. For the finished game, Sound and Music man, Brad Derrick, and everyone's favorite British bandleader, Paul Barnett, traveled to sunny Los Angeles, California to record with professional talent to give the people and creatures of WAR a true voice."
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This month, Paul and Josh are kickin' it old-school around the kitchen table talking about the latest and greatest in WAR. From armor dyes to siege equipment, from the campaign map to city siege testing, this podcast is packed full of golden nuggets of information. Don't miss it!
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We've teased, we've hinted, we've blatantly not told you what you wanted to know ... until now! Finally, Open Field RvR Keeps and Siege details are revealed! Check out this month's Production Podcast to learn more. It will change your life forever!
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This month, Associate Producer Josh Drescher unveils two major updates to important areas of the game: the Career System and RvR Combat. Based on your feedback, we are adding some exciting new enhancements to the career system that will allow players to create more individual and specialized characters. We are also adding new features to Open World RvR to make it more meaningful and exciting. Watch the video for the details!
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This month we journey to the wonderfully gothic city of Prague in the Czech Republic to witness the aural wonders of the Prague Symphony Orchestra as they record the score for Warhammer Online. Sound Designer, Brad Derrick, shares his experience as the orchestra transforms a musical piece that he wrote on a keyboard in his car into a game soundtrack masterpiece.
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In this month's Production Podcast, we take a look at WAR's Combat System. The Combat System plays a crucial role in defining what your character can and can't do in both Player vs. Environment and Realm vs. Realm situations. So pull up a chair and get your notepads ready because we're going to cover some important points here.
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In this month's Production Podcast, Josh Drescher takes time from his design duties to give you another glimpse into the underlying design philosophies that have shaped Warhammer Online: Age of Reckoning. This time, in a recap of the presentation he and Adam Gershowitz gave at last month's Fansite Gathering, he's talking Archetypes. What are Archetypes, you ask? Get to clicking and find out!
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The artists working on Warhammer Online: Age of Reckoning have a reputation for being a bit talented. Now see the proof. With audio commentary by our own Paul Barnett, this time-lapse video shows an entire day's worth of painting boiled down to five minutes, as concept artist, Jonathan Kirtz, creates a color concept of the Bright Wizard College.
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In this month's Production Podcast, we are doing a special Q&A with the development team to answer those big questions and address those important issues that are burning a hole in the back of your brain.
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This month, we present another of our animated podcasts and take a long look at an important piece of the MMORPG puzzle - Quests. We'll show you the innovations we are bringing to the questing system and show how we plan to deliver on the promise that "War is everywhere!" We'll showcase the variety of quest types and explain how the epic storyline of the Age of Reckoning figures into every one of our quests. Don't miss it!
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In this month's Production Podcast, we follow the process of creating the Chaos Chosen from concept to finished in-game model. You are with us every step of the way as we reveal the messy secrets behind the initial brainstorming sessions and discuss the intricacies of modeling and texturing. Plus, witness never-before-seen footage of our first Chaos RvR tests.
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Ever wonder what it's really like to work on an MMO? You may think that it's all fun and games, with lots of smiling happy people. Well, think again! This is the dark underbelly of the development beast that is rarely seen by the outside world.
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In this month's Production Podcast, we take an in-depth look at The Realm War in Warhammer Online. You'll get a visual explanation for how Victory Points are gained (or lost) in RvR, and how they ultimately affect the Battlefronts and determine Zone Control. Take a few minutes to learn more about Battlefields, Skirmishes, and Scenarios and then set your strategic plan into motion to lead your Realm to Victory!
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In this month's Production Podcast, we follow Lead Animator Jeremy Dale as he breaks down the process of character animation in Warhammer Online. You'll get a look at the progression from idea to in-game, as Jeremy leads you through the exciting world of hand-drawn concept sketches, live-action tryouts, high-end 3D animation programs, and most exciting of all . . . spreadsheets.
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In this month's Production Video Podcast, Senior Designer, Josh Drescher, provides an overview of WAR's tiered zone system with an in-depth look at the Dwarf vs. Greenskins conflict. This includes information about zone layout, the integration of PvE and PvP, and the importance of Victory Points in determining zone control. Josh also details the necessary steps an army must take in order to sack their enemy's capital city.
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This month we join our intrepid host, Associate Producer Josh Drescher, as he risks life and limb with Brad Derrick, Lead Sound Artist for Warhammer Online, for a look at the creative process of making music for WAR. As you'll see, it involves fancy computers, expensive software, actual musical instruments, parking garages, and driving with no hands on the wheel. It's a dangerous process that results in a killer soundtrack. Don't do this at home!
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Deputy Director of Content, Mark Davis, gives us a look at the WAR atlas and shows us the scope of the three battlefronts in the game.
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